﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Imaginecup.util
{
    public class TimeMan
    {
        private double m_Time;

       
        public void SetTime(double time)
        {
            m_Time = time;
        }

        public double GetTime()
        {
            return m_Time;
        }

        public void Update(GameTime gameTime)
        {
            m_Time += gameTime.ElapsedGameTime.TotalSeconds;

        }
    }
}
